Dr. Helen-Papagiannis has been working with AR for a decade as a researcher, designer, and technology evangelist. In her cutting-edge talks, Papagiannis takes audiences through the present and future realities that AR both invents and manifests. AR is not a replacement for our current, tangible reality. Rather, Papagiannis shows all the ways that AR makers are using the technology to amplify human intelligence, focus our engagement with real spaces, and, paired with Artificial Intelligence, improve our health. Papagiannis was named among the NEXT 100 Top Influencers of the Digital Media Industry. She is the former Chief Innovation Officer at Infinity Augmented Reality Inc. and Senior Research Associate at York University’s Augmented Reality Lab.

Papagiannis has presented her interactive work and Ph.D. research at global conferences including TEDx, ISMAR (International Society for Mixed and Augmented Reality), and ISEA (International Symposium for Electronic Art). Her TEDx talk was featured among the Top 10 Talks on Augmented Reality and Gamified Life. Prior to her augmented life, Dr. Papagiannis was a member of the internationally renowned Bruce Mau Design studio where she was project lead on Massive Change: The Future of Global Design, an internationally touring exhibition and best-selling book examining the new inventions, technologies, and events changing the world.

“AR and VR experiences begin with imagining the potential of building fulfilling new realities and thinking critically about how these newfound capacities can enrich, enable, and empower humans. We must approach our work with deep thought, intention, and a commitment to bettering lives. Now that we have all of this incredible technology, how are we going to apply it to create a positive impact and uplift humanity?”

Dr. Helen Papagiannis

The AR Track will feature Papagiannis’ presentation and breakout sessions that will discuss practical applications of augmented reality. Sample sessions include:

  • Building a Business Case for Enterprise AR
  • Content in the Age of Machines: Building AR & VR into Your Content Strategy
  • Implementing Augmented Reality for Training

View The Content Catalog

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